//==============================================================================
// Gaul Heavy Cavalry_anim.txt
//==============================================================================

//==============================================================================

define Head
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
			
				Visual helm spc
				replacetexture Infantry G hoplite Head bronze/champion head spc
         }
      }
   }
}
//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define Helm
{
   SetSelector
   {
      
      set hotspot
      {
         version
         {
		Visual Infantry G hoplite Head copper
		replacetexture Infantry G hoplite Head copper/champion head spc
         }
      }
   }
}

//==============================================================================
define lance
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				visual attachments a spear iron
			}
		}
	}
}
//==============================================================================
anim heal
{

   SetSelector
   {
      variationlogic
      set hotspot
      {
         version
         {
				Visual Cavalry X LancerH_BoredA
				ReplaceTexture Cavalry X Lancer Iron/champion
				ReplaceTexture Cavalry X Lancer horse Iron/champion horse
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm shield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
   }
}
//==============================================================================
anim Birth
{

   SetSelector
   {
      variationlogic
      set hotspot
      {
         version
         {
				Visual Cavalry X LancerH_BoredA
				ReplaceTexture Cavalry X Lancer Iron/champion
				ReplaceTexture Cavalry X Lancer horse Iron/champion horse
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm shield hotspot
				connect RIGHTHAND lance hotspot
         	                connect ATTACHPOINT heavenlight hotspot
         }
      }
   }
}
//==============================================================================
anim Bored
{

   SetSelector
   {
      variationlogic
      set hotspot
      {
         version
         {
				Visual Cavalry X LancerH_BoredA
				ReplaceTexture Cavalry X Lancer Iron/champion
				ReplaceTexture Cavalry X Lancer horse Iron/champion horse
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm shield hotspot
				connect RIGHTHAND lance hotspot
         }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      variationlogic
      set hotspot
      {
         version
         {  
			Visual Cavalry X LancerH_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/champion
			ReplaceTexture Cavalry X Lancer horse Iron/champion horse
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
			Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
			connect LeftForearm shield hotspot
			connect RIGHTHAND lance hotspot
         
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      variationlogic
     set hotspot
      {
         version
         {
				Visual Cavalry X LancerH_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/champion
				ReplaceTexture Cavalry X Lancer horse Iron/champion horse
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm shield hotspot
				connect RIGHTHAND lance hotspot
         
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		variationlogic
      		set hotspot
		{
			version
			{
				Visual Cavalry X LancerH_IdleA
				ReplaceTexture Cavalry X Lancer Iron/champion
				ReplaceTexture Cavalry X Lancer horse Iron/champion horse
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm shield hotspot
				connect RIGHTHAND lance hotspot
			
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      variationlogic
     set hotspot
      {
         version
         {
				Visual Cavalry X LancerH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/champion
				ReplaceTexture Cavalry X Lancer horse Iron/champion horse
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm shield hotspot
				connect RIGHTHAND lance hotspot
         
         }
      }
   }
}
//==============================================================================
anim Attack
{
   SetSelector
   {
      variationlogic
     set hotspot
      {
         version
         {
				Visual Cavalry X LancerH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/champion
				ReplaceTexture Cavalry X Lancer horse Iron/champion horse
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm shield hotspot
				connect RIGHTHAND lance hotspot
         
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      variationlogic
     	set hotspot
      {
         version
         {
				Visual Cavalry X LancerH_FlailA
				ReplaceTexture Cavalry X Lancer Iron/champion
				ReplaceTexture Cavalry X Lancer horse Iron/champion horse
				replacetexture Cavalry X Lancer cape iron/Cataphractx cape
				Connect TopOfHead Head hotspot
				Connect TopOfHead Helm hotspot
				connect LeftForearm shield hotspot
				connect RIGHTHAND lance hotspot
         
         }
      }
   }
}